Iron wars board game10/29/2022 ![]() The game did enjoy some longevity, and in some tournaments (none of which I ever participated in) the cardboard counters were replaced with painted miniatures for a more authentic feel. Too many times I got entangled with another ship and was forced to board or defend, when I should have played it safe. The fun part was plotting your moves, and then waiting to see what position you were in at the end of movement to determine whether to fire your broadside guns or send a boarding party. The game was originally played with cardboard ship counters, with each ship having a sheet where the player kept track of crew, guns and ship damage. ![]() Based on naval warfare from the late 18th and early 19th centuries, the rules were a bit easier to comprehend than say Third Reich, but adding in such variables as wind speed, direction, and how many guns you could bring to bear for an effective attack made for a strategy game that was easy to grasp, if a bit difficult to master. This was my first “non-World War” game and one that kept me intrigued for a few months. ![]() #Iron wars board game professionalHeaven forbid a bad die roll when you had 3-1 odds that took out much of your attacking force.Įven as I began to get involved in other Avalon Hill games, this one was always my “go-to” for large scale grand strategy.Īwards: Origins 1975, Best Professional Game of 1974. Another aspect of the game that was always interesting was trying to figure out all your attacks in such a way to get the best “odds” while taking out as many stacks of units as possible to gain the most number of hexes. Invariably, we always got bogged down in the summer offensives of 1943, but half the fun was trying new and different things, such as assaulting Malta or Gibraltar, doing a German amphibious landing in England or trying to take out Spain or Turkey. I ended up setting the game up far more times than we ever finished it. The game was massive in scope and an incredible time sink. Players would get resource points for every country they occupied and would be able to spend those resource points through declaring war on various countries, buying units, or declaring the start of an offensive if you wanted to attack the enemy. What made this game so special was being able play the entire expanse of the Eastern and Western front land war of World War II, complete with the possibility of paratroop drops, naval invasions, interdicting air battles. The German player would take on the Italian role as an Axis cohort, as well as the minor Axis allies of Finland, Bulgaria, Rumania and Hungary. It gave players the opportunity to play as Germany, Great Britain, Russia, the United States, France or Italy, but in the end, my friends and I usually ended up playing just Great Britain, Germany and Russia, with the Great Britain player tackling the French until defeat, and bringing in the Americans when they rolled in in 1942. You will then score points based on a multitude of accomplishments to determine how well your retirement will be.Of all the Avalon Hill games I played, this was the one that I invested the most time in. ![]() ![]() In order to win, you must unlock the dungeon boss, by resolving a certain number of plot cards, and then vanquish the boss. Each adventure should feel unique with multiple characters, items, foes, and loot to encounter and the player will have to make tough choices with each new dungeon card drawn. The core mechanics in Iron Helm are based on the core mechanics of our other solo-play game Desolate, but with many new advanced layers. You will have to manage your health and energy levels, while trying to avoid hazards like getting poisoned or lost in the labyrinth. #Iron wars board game upgradeOnce inside the dungeon they will encounter nasty foes, discover treasures, unlock plot cards, and ultimately face a dungeon boss.Īlong the way you will learn new skills and upgrade your character with new items. Players will start the game with some coin that they can spend to equip themselves for the adventure. Iron Helm uses a draw two, pick one mechanic, that has the player draw two cards from the dungeon deck, reveal one, and then decide to either resolve the revealed card, or take their chances with the unknown. Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring. ![]()
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